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S-LoW
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Post subject: Re: Wesker Posted: Tue Dec 01, 2009 4:11 pm |
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Joined: Sat Jul 25, 2009 2:26 am Posts: 1232
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sry no release for jill... she looks crap with css skeleton, just like wonder woman 
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JON0
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Post subject: Re: Wesker Posted: Tue Dec 01, 2009 5:50 pm |
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Joined: Thu Jul 30, 2009 10:27 pm Posts: 185 Location: England
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That's to bad...a real shame having worked on it and then to turn out not so well  , is there no other alternative that you can conjure up?
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S-LoW
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Post subject: Re: Wesker Posted: Tue Dec 01, 2009 11:31 pm |
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Joined: Sat Jul 25, 2009 2:26 am Posts: 1232
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had do scale her arms to like 150% to make her fit  To bad, ya. Dunno, depends on how they turn out in source. Currently doing the tall voodoo majini, maybe that one.
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JON0
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Post subject: Re: Wesker Posted: Wed Dec 02, 2009 3:13 pm |
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Joined: Thu Jul 30, 2009 10:27 pm Posts: 185 Location: England
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I was thinking about that Harley Quinn ragdoll you did S-low and you did some stuff to that because of some problems if I remember right, can you base Jill of the same technique you did or..erm I duno... use the same hitbox/custom skel or phy file ?.... I duno anything about modeling lmao and what I just said was prob nothing to do with the problem, but it was just a though though  .
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S-LoW
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Post subject: Re: Wesker Posted: Wed Dec 02, 2009 4:29 pm |
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Joined: Sat Jul 25, 2009 2:26 am Posts: 1232
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ya ur right... doesnt work Her body shape is just to female. Harley was diffrent, because she had these clown thing dress on her shoulders. That covered the effect a lil. But in the end i have to place the link between shoulder and upperarm where the css skeleton has it.  Now imagine she puts her arms down, it will look like u put a bottle under your arms and do so or something.  Thats her in original and after i rescaled her.
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JON0
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Post subject: Re: Wesker Posted: Wed Dec 02, 2009 6:14 pm |
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Joined: Thu Jul 30, 2009 10:27 pm Posts: 185 Location: England
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I understand now and I can see the sholders being to high up and wide with her arms down, sux.
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Crytek
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Post subject: Re: Wesker Posted: Mon Jan 18, 2010 11:17 am |
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Joined: Fri Sep 18, 2009 4:41 pm Posts: 21
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witch is better tesla power armor or this ? better looking i mean 
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A_v_A
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Post subject: Re: Wesker Posted: Fri Feb 26, 2010 9:13 am |
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Joined: Sat Feb 20, 2010 3:37 am Posts: 1 Location: North Carolina
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Hello. I'm really new at this and am wondering how I could use this model? I've been interested in computer/game animation for long while, and I favor Wesker's character and would love to use this one.
Is it possible/am I allowed to? Thanks.
**Please don't be hard on me. I really don't know much about this and am trying to learn more about this. Thanks again.**
_________________ "When the Fork Eats the Spoon, and the Knife Stabs the Reflection on the Plate, Dinner is Over."- MM
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S-LoW
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Post subject: Re: Wesker Posted: Fri Mar 12, 2010 3:02 pm |
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Joined: Sat Jul 25, 2009 2:26 am Posts: 1232
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thats not my model... i cant decide that. Anyway to get the mesh with bone weights into any 3d program u need to decompile the files first. Cannonfodders decompiler into google should work.
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